I can still remember when the idea of creating a roguelike in javascript was considered lunacy, but there are many projects which did just that. It’s only logical that the next step would be to force in a unicode character based interface to achieve that sexy roots look! And so, along comes Unicodetiles.js, sporting a unicode font with a respectable 3289 glyphs (courtesy of DejaVu Sans Mono), graceful detection for and usage of WebGL, canvas and DOM for rendering, a viewport and tile engine complete with masking and post processing callbacks, and even input handling routines. Really impressive stuff.
Unicodetiles.js Javascript Roguelike Engine
30
Jan
2013
Jan
2013



Thanks for the subtle mention
Unicodetiles.js is looking really great so far. I’ve only played around with it a bit, but there’s definitely a few things there I could “research” for sure
Posted by Vaughn on February 10th, 2013.
But of course! There might be something there that can be adapted to Wayward. Perhaps an old school ascii interface?
Posted by nefD on March 19th, 2013.