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Posts tagged “html5”.

Javascript Game Development Roundup

As a continuation to my last post, here is a rundown of some of the newer, or at least actively developed Javascript game engines & libraries out there on the wide wild interwebnet.

EntityJS

Entity is an awsome all new javascript game engine. It focuses on flexibility, reusability and robustness. To make this happen Entity utilizies the entity-component design where all logic is implemented in components and entities are created from adding or removing components. Its supported on all major browsers and will be coming to mobile devices soon.

CraftyJS

Crafty is a JavaScript game library that can help you create games in a structured way.

Collie

Collie is a Javascript library that helps to create highly optimized animations and games using HTML 5. Collie runs on both PC and mobile using HTML 5 canvas and DOM.

Collie can stably process multiple objects using rendering pipelines and supports useful features including sprite animation and user events. Stably supports iOS and Android, and renders with an optimized method for each platform. Also easily responds to retina display.

lycheeJS

lycheeJS is a JavaScript Game library that offers a complete solution for prototyping and deployment of HTML5 Canvas, WebGL or native OpenGL(ES) based games inside the Web Browser or native environments.

enchant.js

enchant.js…

Quintus

The Quintus engine is an HTML5 game engine designed to be modular and lightweight, with a concise JavaScript-friendly syntax. In lieu of trying to shoehorn a standard OOP-game engine structure into an HTML5 JavaScript engine, Quintus takes some cues from jQuery and provides plugins, events and a selector syntax. Instead of a deep single-inheritance-only model, Quintus provides a flexible component model in addition to traditional inheritance to make it easier to reuse functionality and share it across games and objects.

 

 

Game Closure Javascript Game Engine

Every few months I like to check in on the current state of Javascript game development. During today’s browsing, I happened upon the Game Closure DevKit. It purports to be a 100% Javascript powered game engine capable of achieving native speeds on IOS and Android phones and tablets, in addition to producing browser based targets. It uses a fairly liberal license requiring no payments, merely inclusion of a splash screen and a requirement to contribute any engine changes back into the project. Once I’ve had a chance to tinker with it I’ll report back with my experiences.

source: http://www.gameclosure.com/

Wayward Beta 1.1 Released

The magnificent roguelike game Wayward is now up to beta 1.1, bringing with it a resource gathering overhaul, preliminary modding support, item stacking, a new Anatomy skill, bleeding mechanics, and more. If you haven’t tried it yet, I highly recommend it. More than just a great example of an html5 game, it is an excellent example of a roguelike which is not afraid of breaking some conventions and bringing some new ideas to the fold. You can play the browser version here, or download a local copy here or here (Windows only for now).

source: http://www.unlok.ca/wayward/wayward-beta-1-1-released/

jsdo.it – share JavaScript, HTML5 and CSS

jsdo.it, a hot new web service by KAYAC inc. is a collaborative, community based code playground where users create code snippets using Javascript, HTML5 and CSS. These creations can then be ranked, forked and commented on by other users of the site. Stats found throughout the site give readers a listing of the hottest posts for the day as well as overall, and also the most highly ranked authors. I’ve already managed to find some extremely cool bits, such as this trippy swirl demo and this impressive particle display.

Source: jsdo.it – share JavaScript, HTML5 and CSS.

SoundManager2 now with HTML5 Audio

Scott Schiller, the best moustache-d frontend engineer around, has updated his awesome SoundManager library. The latest SoundManager 2 version now comes with free HTML5 Audio support which makes it a HTML5 Audio()-capable JavaScript Sound API, backwards-compatible via Flash fallback for MP3/MP4 formats. Existing SM2 API seamlessly uses HTML5 where supported, currently experimental; and of course… works on iPad.

Source: Ajaxian » SoundManager2 now with HTML5 Audio.