Collie can stably process multiple objects using rendering pipelines and supports useful features including sprite animation and user events. Stably supports iOS and Android, and renders with an optimized method for each platform. Also easily responds to retina display.
I’ve been tinkering with the fabulous ImpactJS game engine lately, and having an absolute blast. The man behind it, Dominic Szablewski, is a great guy, and he’s done a terrific job with Impact. My latest creation with it is Pipewalk, a puzzle/board game where you attempt to supply green ooze to a board full of pipes by rotating them until they are all connected. Its actually a take on a common linux game called Netwalk. It uses canvas, so it’ll only work if you’re using a browser which supports it. Other than Impact, I also used jQuery/jQuery UI and the excellent Absolution jQuery UI theme by Michael Vanderheeren, as well as Uniform for styling form elements.
Source: Snippet :: jQuery Syntax Highlighter
Click here to play Cardinal Quest.
Source: Shadow animation jQuery-plugin.
Chris Vanrensburg has put together an impressive demo depicting the use of various easing functions in animating the dimensions and rounded corner properties of a div, which goes to show how some creativity and simple math can produce some great results.
Source: Ajaxian » SoundManager2 now with HTML5 Audio.