Version 0.3.3 has been released of what is, in my opinion at least, the best roguelike available on the android, Pixel Dungeon! Seriously, if you haven’t tried it yet, you should. It’s easy to get into, has a nice amount of depth, and features some wonderful pixel art. This latest release adds new weapons and items, fixes some bugs, and keeps those dreadful crabs from spawning on the second level and hating you, and generally ruining your life.
source: http://pixeldungeon.tumblr.com/post/45905213340/0-3-3
The magnificent roguelike game Wayward is now up to beta 1.1, bringing with it a resource gathering overhaul, preliminary modding support, item stacking, a new Anatomy skill, bleeding mechanics, and more. If you haven’t tried it yet, I highly recommend it. More than just a great example of an html5 game, it is an excellent example of a roguelike which is not afraid of breaking some conventions and bringing some new ideas to the fold. You can play the browser version here, or download a local copy here or here (Windows only for now).
source: http://www.unlok.ca/wayward/wayward-beta-1-1-released/
I recently participated in 4DRL, an event where developers attempt to crete a working, playable roguelike in only four days. I teamed up with a fellow programmer, Ido Yehieli, and together we created a game called Cardinal Quest, a somewhat arcadey Gauntlet or Golden Axe inspired game made using onlt HTML, Javascript, and CSS. We made heavy use of HTML5 features, such as the canvas and audio tags, so you’ll need a modern browser to play it. Works best in Firefox and Chrome. It was an intense, fun experience trying to develop a working game on such a deadline, and it teaches you a lot about editing, refining your scope, and how and when to cut corners.
Click here to play Cardinal Quest.